In development

SyncBox

One sound. On every device.

React NativeTypeScript

[In development]

SyncBox main screen

[In development]

Connected devices screen

[In development]

Synchronized playback control

[In development]

Room and latency settings

The problem

Multiple devices, multiple sounds — nothing synchronized

Anyone who has tried to play music in multiple rooms knows what happens: each device introduces a different delay. Sound arrives at different times from different angles, creating echo and confusion instead of immersion. The result is worse than a single speaker.

Professional distributed audio systems solve this — but they're expensive, require fixed installation and don't travel with the user. Smartphones, tablets and laptops are already everywhere. The question is: why not use them?

The solution

Time synchronization, not content streaming

SyncBox doesn't stream audio from one device to another — it synchronizes playback. Each connected device receives precise instructions on when to start and adjust playback, automatically compensating for each device's individual latency.

The result is millisecond precision built on hardware the user already owns. No cables, no adapters, no specialized network configuration.

The product

Simple enough for anyone to use

Create a room, connect devices and start playing: three steps. SyncBox was designed to eliminate the technical barrier that separates the idea of 'I want sound in every room' from the reality of 'it's working'.

Events, presentations, commercial spaces, parties and home use — the same app works for every context. The complexity stays in the synchronization protocol; the interface only exposes what matters.

The vision

Distributed audio accessible to anyone

Today, quality distributed audio is a privilege for those who can afford fixed infrastructure. SyncBox reverses that logic: the devices already exist, the connectivity already exists — what was missing was the synchronization layer.

On the horizon: per-zone volume control, adaptive latency for congested networks, and integration with streaming platforms. The goal is to make distributed audio as simple as connecting Bluetooth — but without the limitation of a single device.